﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class CubFPSDisplay : MonoBehaviour
{
        private float deltaTime = 0.0f;
        [Header("显示帧数的文本控件")]
        public Text textFps;

	void Update()
	{
		deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
                float fps = 1.0f / deltaTime;
                string text = "帧速："+(int)fps;
                float col = fps/60f;
                Color color = new Color(1, col,1 - col);

                textFps.color = color;
                textFps.text = text;
	}

}
